Shintar Monk Abilities Explanations (Adventurer - Levels 21-23):

 

3rd Brown (Blend with your adversary)

 

Defense Mastery (Parry hurled weapon)

Focus (Blind-Sight)

Weapon Mastery (Snatch Thrown)

 

 

Defense Mastery (Parry hurled weapon) (Adventurer Ability (levels 6+) Return to top

 

You will automatically have this Defense Mastery if you started this class at the creation of your character.  If you started this class after leveling, the MPC is: 10

 

Parry hurled weapons with your bare hands (with a reduced penalty).

 

+1 added to % dice-rolls to parry hurled weapons with your hands (+1 per 5 levels advanced).

 

Maximum adjustment: +40

 

Value: 10,000 W.G.

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Focus (Blind-Sight) (Adventurer Ability (levels 6+) Return to top

 

Feel physical objects and obstacles with the inner senses, not the eyes).

 

Modification-Point Cost (M.P.C.): None. You will automatically have this ability if you started this class at the creation of your character.  If you started this class after leveling, the MPC is: 20

 

Prerequisites --------------------------- : Shintar Monk.

 

Ability-points to invoke:

10

Area of Effect:

1 space (5') (+ 1 space per 7 points of Awareness above 20).

Avoidance-Roll:

None.

Damage:

Not applicable.

Duration:

1-D12 turns (+ 1 turn (5 seconds) per scroll memorized after learning this ability).

Effect Time:

Instant.

Explanation:

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This ability is used when you are blinded, and will enable you to perceive physical objects without the use of your natural eyes.

 

See: "Immunities".

Hand Movement:

None.

Healing:

Not applicable.

Immunities:

Camouflaged, Intangible, Invisible, Ethereal and Spiritual matter cannot be seen by using this ability. However, if your Awareness reaches a certain height, these things can be detected. See the following chart:

 

Object/obstacle type:   Minimum Awareness needed to detect:

Camouflaged:               30

Intangible:                    40

Invisible:                      35

Ethereal:                      45

Spiritual:                      50

 

Invoke time:

3 turns (15 seconds).

Maximum Adjustment:

Not applicable.

Notes:

None.

Range:

Self only.

Resting Time:

None.

Special:

See: "Immunities".

Susceptibilities:

None.

Value:

20,000 white-gold

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Weapon Mastery (Snatch Thrown) (Adventurer Ability (levels 6+) Return to top

 

Modification-Points to invoke: 2 (per thrown projectile you attempt to Snatch).

 

You will automatically have this Weapon Mastery if you started this class at the creation of your character.  If you started this class after leveling, the MPC is: 12

 

When you parry a thrown weapon, if you can successfully make a "Dexterity Check" (dexterity = the % chance), you will catch it. If you fail, you will be struck (as normal).

 

You will gain a +1 bonus to succeed the Dexterity Check per 3 scrolls memorized after learning this ability.

 

Maximum chance: +25

 

Value: 12,000 W.G.

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