Seeker Abilities and Spells (Light Weaver Studies):

Modification-Point Cost: 2 Return to top

Taps into the abilities and spells of this class. Once this has been purchased, a character can then proceed to purchase actual abilities and spells.

 

Prerequisites for this class:

Seeker Abilities: "Magical Prowess".

 

%Roll:  Abilities and Spells: 6

01-17:   Flash

18-34:   Glitterfall

35-50:   Glow

51-88:   Ignite

89-84:   Illuminated Stride

85-00:   Persona Light

 

 

Flash (Seeker Abilities and Spells (levels 0 - 5) Return to top

 

Create a blinding flash of light or darkness to blind a foe.

 

Modification-Point Cost (M.P.C.) : 2

Prerequisites --------------------------- : Light Weaver

Ability-points to invoke:

N/A. See: "Spell-Points to Cast".

Ability Preparation:

N/A (this is a spell).

Area of Effect:

1 or more foe occupying a single space (5').

Avoidance-Roll:

To avoid being blinded, foe(s) must win an initiative roll with the caster (multiple foes will always roll initiative as a single creature).

Casting Time:

Instant.

Damage:

None.

Duration:

Spell duration: Instant.

Blinding duration: 1-D4 turns.

Effect Time:

Instant.

Explanation:

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This spell will cause an instant flash of brilliant light, or a dark, deeper than night, to blind a foe, or multiple foes, within a single space. This blinding affect will enforce the following penalties upon the targeted, should the caster win the initiative:

 

-60 Defense

-60 Offense

50% chance to mistake an ally for a foe.

Hand Movement:

One hand.

Healing:

None.

Immunities:

Creatures that need neither dark nor light to see.

Maximum Adjustment:

None.

Notes:

None.

Range:

Caster. This flash orginates from the caster's hand.

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to Cast:

2

Susceptibilities:

Insects are especially prone to being dissoriented by this spell, thus gaining a penalty of having to win initiative 2 times against the caster, yet only if the caster add 2 spell-points into the casting.

Value:

2,000 white-gold

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Glitterfall (Seeker Abilities and Spells (levels 0 - 5) Return to top

 

Causes a mist to fall into the area of effect. Anything this mist settles onto will glitter and sparkle.

 

Modification-Point Cost (M.P.C.) : 2

Prerequisites --------------------------- : Light Weaver

Ability-points to invoke:

N/A. See: "Spell-Points to Cast".

Ability Preparation:

N/A (this is a spell).

Area of Effect:

1 space (5')

Avoidance-Roll:

None.

Casting Time:

1 turn (5 seconds).

Damage:

None.

Duration:

1-D6 turns +1 per 10 levels advanced.

Effect Time:

Instant.

Explanation:

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This spell will cause a glittering mist to rain down within the “Area of Effect”. Glitterfall will stick to anything for the “Duration”.

 

The effects are as follows:
1. +10 to strike targeted.

2. Any Invisible creature within the "Area of Effect" will become

    visible for the “Duration”.

 

3. -5 for targeted to strike, due to partial blinding effect (only if

    in the dark).

Hand Movement:

Two hands.

Healing:

None.

Immunities:

Only physical targets can be effected by Glitterfall.

Maximum Adjustment:

None.

Notes:

None.

Range:

10 spaces (50').

Resting Time:

None.

Special:

None.

Spell Preparation: None.
Spell-points to Cast:

2

Susceptibilities:

None.

Value: 2,000 white-gold

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Glow (Seeker Abilities and Spells (levels 0 - 5) Return to top

 

Causes a glow-in-the-dark sphere of green illumination.

 

Modification-Point Cost (M.P.C.) : 2

Prerequisites --------------------------- : Light Weaver

Ability-points to invoke:

N/A. See: "Spell-Points to Cast".

Ability Preparation:

N/A (this is a spell).

Area of Effect:

1 space (5').

Avoidance-Roll:

None.

Casting Time:

Instant.

Damage:

None.

Duration:

1 hour (720 turns (+1 hour per level advanced).

Effect Time:

Instant.

Explanation:

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This spell will cause a cystal-ball-sized globe to appear, floating off the surface of where it is placed. The distance this glowing orb can float is up to the height of the caster.

 

The purpose of this sphere is so descretely read scripts, or see in the dark, without being noticed by another beyond 4 spaces.

 

If using this sphere to travel, your travel-speed will be limited to 1/4 the normal distance you can move per turn. Faster than 1/4 speed, you will have a 50% chance of making a mistake, falling off a cliff, etc. If you travel at full speed the danger chance is 75%.

 

You can take and carry this globe if you wish.

Hand Movement:

One hand.

Healing:

None.

Immunities:

Darkness spells will snuff out this spell.

Maximum Adjustment:

None.

Notes:

If you sleep under the flow of this orb, 50% of the insects in the area will leave you alone.

Range:

1 Space (5') (+1 space per 7 points of Awareness (Vision).

Resting Time:

None.

Special:

None.

Spell Preparation: None.
Spell-points to Cast:

2

Susceptibilities:

None.

Value: 2,000 white-gold

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Ignite (Seeker Abilities and Spells (levels 0 - 5) Return to top

 

This spell will cause the following to be lit or unlit at the caster's bidding (this spell can be reversed to douse a small
flame also).

 

Modification-Point Cost (M.P.C.) : 2

Prerequisites --------------------------- : Light Weaver

Ability-points to invoke:

N/A. See: "Spell-Points to Cast".

Ability Preparation:

N/A (this is a spell).

Area of Effect:

1 candle, 1 pipe, 1 torch, 1 match, per 5 levels advanced.

Avoidance-Roll:

None.

Casting Time:

Instant.

Damage:

None.

Duration:

Permanent until items burn themselves out as normal.

Effect Time:

Instant.

Explanation:

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This spell will cause the following to be lit or unlit at the caster's bidding (this spell can be reversed to douse a small flame also). The following items can be ignited or extinguished by the caster: 1 candle, 1 pipe, 1 torch.

 

See: “Area of Effect”.

Hand Movement:

One hand.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

Only an item ignited by the caster can be doused by the caster. It will take 2 spell-points to douse an item as well as light it.

Range:

1 Space (5') x your awareness.

Resting Time:

None.

Special:

None.

Spell Preparation:

Only that there is a Candle, pipe, match, torch, etc., to cast this spell on.

Spell-points to Cast:

2

Susceptibilities:

None.

Value: 2,000 white-gold

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Illuminated Stride (Seeker Abilities and Spells (levels 0 - 5) Return to top

 

Causes the caster's footprints to illuminate and glow.

 

Modification-Point Cost (M.P.C.) : 2

Prerequisites --------------------------- : Light Weaver

Ability-points to invoke:

N/A. See: "Spell-Points to Cast".

Ability Preparation:

N/A (this is a spell).

Area of Effect:

Caster only.

Avoidance-Roll:

None.

Casting Time:

1 turn (5 seconds).

Damage:

None.

Duration:

1 hour (+1 hour per 10 levels advanced).

Effect Time:

Instant.

Explanation:

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After casting this spell, any surface the caster sets his or her feet upon will glow as if soft moonlight has touched upon it.

Hand Movement:

Two hands. After the initial casting of this spell, the caster must touch a forefinger to each foot.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

Caster only.

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to Cast:

2

Susceptibilities:

None.

Value:

2,000 white-gold

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Persona Light (Seeker Abilities and Spells (levels 0 - 5) Return to top

 

Create light that will guide your way.

 

Modification-Point Cost (M.P.C.) : 2

Prerequisites --------------------------- : Light Weaver

Ability-points to invoke:

N/A. See: "Spell-Points to Cast".

Ability Preparation:

N/A (this is a spell).

Area of Effect:

Caster only.

Avoidance-Roll:

None.

Casting Time:

1 turn (5 seconds).

Damage:

None.

Duration:

12 turns (+1 turn per level advanced).

Effect Time:

Instant.

Explanation:

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When you cast this spell, the palm of your hand will glow, giving off enough light for you to read a script, study a footprint, etc. The hand must be held not more than 6" from off the surface of what you need to see. This is a small light, yet very useful if you wish to remain as concealed as possible.

Hand Movement:

One hand.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

See: "Explanation".

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to Cast:

2

Susceptibilities:

None.

Value:

2,000 white-gold

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